
Ever since I finished Silent Hill 4: The Room, I've been anxiously waiting for the franchise's fifth installment. Each Silent Hill game thus far has felt progressive
yet connected. I'm saddened to report that Homecoming doesn't exactly reach the level of intensity I had built it up to be. Now don't get me wrong, overall as I will soon explain, Homecoming is a fantastic game. But I feel like it loses a lot of brownie points for not getting one of the biggest elements of Silent Hill completely right -- the emotional and psychological horror. Though this level of satisfaction is probably due to the extremely high bar I place when it comes to Silent Hill.
You play as Alex Shepherd, a recently discharged soldier who has been plagued with disturbing dreams that revolve around his younger brother Joshua. He eventually gets back to his hometown of Shepherd's Glen, only to discover its horrible state -- people are missing and the town is ravaged by strange creatures. As Alex investigates his family's disappearance and the incidents going on, secrets and his connection to Silent Hill are slowly revealed.

That being said, the situation makes a 360 degree change in the second half. I felt myself saying, "Now, this is the Silent Hill I know, beautifully grotesque." Despite Alex's accurate combat skills, you quickly will realize the lack of sufficient health drinks or first aid kits, almost never enough ammo, and no where near enough save points. The latter being my biggest frustration, after the absence of health drinks. Every time I felt like I had a good stopping point to take a break, I was forced to continue playing -- I had gone too far to start from my last save point, and there wasn't a save point near enough the corner.
What Homecoming does spectacularly well is in its visuals and soundtrack. The visuals are stunning with lots of detail work and sharp contrast. They are definitely note-worthy. Though not 100% perfect, it is quite beautiful. There are even some noticeable techniques from the movie such as the environment transformation from the real world to the other world. As always and with no surprise here, the pure genius of Akira Yamaoka is evident. In fact, it is the biggest highlight of Homecoming. It is safe to say that the soundtrack was simply too good for the actual game. Eerie and atmospheric, it conveyed a world much scarier than the game had to offer.

I've read a few reviews and the overall thoughts of the game are anything but unanimous. So in cases like these, I think it's best to judge it for yourself. [Edited: 10/13/2008]
No comments:
Post a Comment