9.20.2006

Rule of Rose

Released recently for the PS2, "Rule of Rose" is not your typical horror game. I've read several reviews that suggest that it'll surpass the caliber of the "Resident Evil" and "Silent Hill" series, but in different ways. The game takes advantage of PS2's capabilities with crisp graphics and sound quality. Unlike "Resident Evil," "Silent Hill," and other horror games, the soundtrack is less grungy and metallic. It focuses on the sounds of violins producing an eerie atmosphere reflecting the disturbing and dark behavior of these children.

The game starts as Jennifer, a young child, is dropped of at an orphange, following the death of her parents. She witnesses strange and distrubing behavior reiterating the fact we are dealing with children and a child's perspective. After exploring the orphanage, we awake in an airship and gradually learn of the aristocrat club and of our past. Joining up with a dog she rescues early in the game, they search for an escape while maintaining the rules of the club.

The storyline of "Rule of Rose" is exceptional, while the gameplay may be questionable. While the soundtrack has great tracks individually, it borders on annoying as one track is set on repeat throughout the game. Storage bins are scattered throughout the airship and because Jennifer can only hold so much, it's important to remember to empty your inventory frequently. Rated M, "Rule of Rose" is probaby not for everyone. Personally speaking, "Silent Hill" and "Resident Evil" are still the beasts of horror games and are in a league of their own, and "Rule of Rose" can't touch them. Instead, I think "Rule of Rose" is its own kind of game that may cater only to select gamers. Depending on your preferences, this game may or may not be for you, though I recommend playing the game for at least 5 or 6 hours before making your decision.

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